Nathaniel Aelia Caelius

Description:
Level 3 Gnome Wizard
Nathaniel Aelia Caelius
-1
8
Strength
+2
12
Constitution
+2
13
Dexterity
+5
18
Intelligence
+2
13
Wisdom
+4
16
Charisma
HIT POINTS
Total
30
Bloodied
15
Surges
7
Value
7
SAVE MODIFIERS
Passive Insight: 17
Passive Peception: 12
+2
Initiative
Dex 1 1/2 Lvl 1
5
Speed
SKILLS
+2
Acrobatics
+12
Arcana
0
Athletics
+4
Bluff
+9
Diplomacy
+2
Dungeoneering
+2
Endurance
+2
Heal
+10
History
+7
Insight
+4
Intimidate
+2
Nature
+2
Perception
+5
Religion
+4
Stealth
+4
Streetwise
+2
Thievery
15
Armor Class
Armor/Abil 4 1/2 Lvl 1
12
Fortitude
Abil 1 1/2 Lvl 1
15
Reflex
Abil 4 1/2 Lvl 1
16
Will
Abil 3 Class 2 1/2 Lvl 1
RACE FEATURES
Reactive Stealth
With cover or concealment at initiative check, make Stealth check to become hidden
Fade Away
Use fade away as an encounter power
Fey Origin
Your origin is fey, not natural
Trickster's Cunning
+5 racial bonus to saving throws against illusions
Master Trickster
CLASS FEATURES
Arcane Implement Mastery - Orb of Deception
Encounter, free: with orb, spread a wider net of deception over foes.
Cantrips
Use ghost sound, light, mage hand, and prestidigitation as at-will powers.
Ritual Casting
Gain Ritual Caster as a bonus feat.
Spellbook
Three 1st-level rituals, plus more at higher levels. Also, twice the daily and utility spells you can use: choose from among these at each extended rest.
FEATS
Ritual Caster
Master and perform rituals
Gnome Phantasmist
+1 to attack and damage with illusion powers
Implement Expertise (orb)
+1 to attack rolls with orbs
BACKGROUNDS

AT-WILL POWERS
Light
Mage Hand
Prestidigitation
Illusory Ambush
Aracane, Illusion, Implement, Psychic
SA, Ranged 10, Single Target
Attack: Int vs. Will
Hit: 1d6 + Int mod psychic dmg, and target takes a -2 penalty to attack rolls until the end of your next turn
Phantom Bolt
Aracane, Illusion, Implement, Psychic
SA, Ranged 10, Single Target
Attack: Int vs. Will
Hit: 1d8 + Int mod psychic dmg, and slide target 1 square
ENCOUNTER POWERS
Fade Away
Ghost Sound
Grasping Shadows
Aracane, Illusion, Implement, Psychic, Zone
SA, Area burst 1 within 10 squares, Each creature in burst
Attack: Int vs. Will
Hit: 2d8 + Int mod psychic dmg, and target is slowed until end of your next turn.
Effect: The burst creates a zone of writhing shows that last until the end of your next turn. Creatures entering the zone take psychic damage equal to your Int mod and is slowed until the end of its next turn.
Maze of Mirrors
Arcane, Illusion, Implement
SA, Area burst 1 within 10 squares. Each creature in burst
Attack: Int vs. Will
Hit: The target is immobilized and takes a penalty to attack rolls equal to your Int modifier until the end of your next turn.
DAILY POWERS
Sleep
Horrid Whispers
Aracane, Illusion, Implement, Psychic
SA, Area burst 1 within 10 squares, Each enemy in burst
Attack: Int vs. Will
Hit: 1d6 + Int mod psychic dmg, and target is slowed and takes a -2 penalty to atk rolls (save ends both)
After Effect: You knock the target prone.
Miss: Target is slowed and takes a -2 penalty to attack rolls until the end of your next turn.
(Utility Power) Expeditious Retreat
(Utility Power) Guardian Blades
Arcane, Fear
Effect: Until the end of the encounter or until you become unconscious, each enemy adjacent to you that makes an attack roll takes force damage equal to your intelligence modifier. No enemy can take this damage more than once per turn
ATTACKS
1d4 - 1
+0 vs AC
Unarmed Melee
1d4 + 1
+2 vs AC
Unarmed (Ranged)
EQUIPMENT
Spell Book
Ritual Book
Adventurer's Kit
Implement, Orb (Off-hand)
MONEY
Platinum
0
Gold
20
Silver
0
Copper
0
CHARACTER NOTES
Rituals/Alchemy
- Glib Limerick
- Simbul's Conversion
- Unseen Servant
Bio:

Nathaniel Aelia Caelius

The Black Basilisk Circus Fumo